Opleiding
Computer Graphics and AI for Cultural Heritage and Science
5 okt. 2026 - 9 okt. 2026
The 5-day intensive course introduces participants to 3D reconstruction, the use of AI tools, VR and AR, methodologies and technological tools dedicated to modelling, processing and integration of virtual reconstructions in real-time or rendered in computer graphics (web, desktop, mobile). There will be plenty of Blender: modelling, shading, texturing, animation. But also web3D and how to apply artificial intelligence solutions to the world of science and cultural heritage.
Praktische info:
5 okt. 2026 - 9 okt. 2026
45 uur
Napoli (INAF - Osservatorio Astronomico di Capodimonte - Salita Moiariello 16)
Anders
Doelgroep: Students and graduates
Leertraject
Preliminary programme
- 3D modelling of cultural scenarios according to an open graphic process based on Blender;
- Digital environments and cross-media approach with a focus on 3DWeb;
- Design of digital ecosystems for the management and processing of cultural and/or scientific data also using AI systems, computer graphics animation, augmented reality apps and interactive and immersive virtual environments.
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