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VAIA-FLAMES course

Reinforcement learning

16 Jan 2025 13:00 - 17:00

In this course, we will convey the fundamentals that underlie reinforcement learning. To achieve this, we will start from intuition and applications to move towards formalisms that can implement a reinforcement learning agent. To move from formalisms to practice, we will explore these concepts in a grid-world environment using the python programming language.

Practical information:

16 Jan 2025 13:00 - 17:00
VUB (Etterbeek or Jette, to be confirmed)
English
Target audience: researchers

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  • Prerequisites: Python compiler installed, Basic knowledge of statistics, probability theory
  • Price: determined upon registration
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Reinforcement learning concerns a distinct paradigm in the field of machine learning. While supervised and unsupervised machine learning techniques learn based on a set of instances, reinforcement learning concerns an agent that learns by interacting with an environment. To illustrate this setting, consider a video game, where the agent identifies as the player of the game. The environment concerns the video game that can be controlled with a gamepad and observed by looking at the screen. The agent receives feedback from the environment in terms of rewards, for example via a game score. Based on this feedback and the observations of the environment, a reinforcement learning agent aims at learning to play the game optimally, by interacting repeatedly with the environment. In this course, we will study both the reinforcement learning problem and the algorithms that can be used to approach such problems.

Over the last years, several important milestones were achieved using the reinforcement learning framework, such as learning to play ATARI 2600 video games, learning to play the board game Go to beat the number one human player and learning to reach grandmaster performance in the real-time strategy game Starcraft II. However, reinforcement learning is no longer limited to games, as many real-world problems can be formulated as a reinforcement learning problem. Recent studies used reinforcement learning to solve challenging problems such as wind farm control, epidemic mitigation, and robot control.

Schedule:

13:00-15:00 Lecture

15:00-17:00 Practical Session

Teacher / speaker

Pieter Libin

Prof. Pieter Libin graduated in 2014 at Vrije Universiteit Brussel in Informatics and obtained his PhD in Computer Science at VUB in 2020. After his PhD, he held a postdoctoral position funded by the Flemish science foundation at Hasselt university, at the department of data science. Since October 2021, Pieter is active as an assistant professor at the AI lab of the Vrije Universiteit Brussel. His research involves the use of machine learning to support decision makers by combining machine learning techniques with realistic simulation models and concerns theoretical and applicational AI with a focus on reinforcement learning and Bayesian modeling. He has a broad experience in modeling and analyzing real-world systems ranging from virus diversity, epidemic emergencies, and renewable energy providers. Pieter is a member of the Jonge Academie, an association of young top researchers and artists with an engagement to policy, society, research, and the arts. Pieter is a board member of the Benelux Association for Artificial Intelligence.

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